Au Special Rules

Characters also have the following everyman skills:
Language: Native 90%+1% per lvl
Literacy: Native 80%+2% per lvl
Computer operations 62%+3% per lvl
Basic math 72%+3% per lvl
Pilot automobile (+3%) or hovercraft
I.Q. bonus and special abilities bonuses can be added to these skills.

Characters gain a +1 to perception rolls at levels 4, 8 and 14.

Character gets a +1 vs. Horror Factor (H.F.) at levels 3, 6, 10 and 15.

Characters with an average of 18 or higher between their mental attributes (IQ, ME & MA) gain a +1 to perception

Characters with an average of 23 or higher between their mental attributes (IQ, ME & MA) gain a +2 to perception

Combat

Weapon proficiencies use either Rifts Ultimate edition or Robotech Shadow Chronicles.

With any action; you can move up to your Speed attribute in feet in addition to the action. Moving over your Speed in feet requires the use of an action.


Roll to strike: A roll of a 1, 2 and 3 always misses regardless of bonuses and on a 1 something else unfortunate happens.

We will be using -10 (-5 over 10') to dodge firearms but characters can use their bonus to dodge to counter the penalty.

All attacks except the quick/snap shot and heavy firearms are considered aimed regardless if single shot or burst.

Cover
This is the amount of cover that you can use to your advantage.
If you take an action to get to suitable cover (rocks, tree, concrete debris, etc) the opponent must make a called shot to hit you. Some cover might be destroyed in the process.
1/4 Cover: 12 to hit
1/2 Cover: 13 to hit*
3/4 Cover: 14 to hit*
7/8 Cover: 16 to hit
Full cover: Cover has to be destroyed to hit you.
If the target behind cover is hit, another roll is required to bypass Armor rating. The roll adds all the same bonuses with an additional +2 to strike.
*These levels of cover can be used to brace/aim firearms, granting a +1 to strike.

Called Shot Rules
These rules assume the target isn't wearing armor, any target wearing armor with an AR higher than the called shot requirement, gets the benefit of having the AR become the called shot requirement.

Main Body; any uncalled shot does damage to the main body

  • Heart: Requires a called shot of 18 or higher, Double Damage to hit points, causes major bleeding.
  • Lungs: Requires a called shot of 14 or higher, Double Damage to hit points, every 5 points of damage reduces PE by one point.
  • Guts: Requires a called shot of 12 or higher, no extra damage, if a strike to the gut lowers hit points below zero then a save vs coma/death is required.
  • Genitals: Requires a called shot of 14 or higher, no extra damage, but a save vs pain (14 or higher) is required.
  • Major Arteries: Requires a called shot of 16 or higher & HTH: assassin or commando, Double Damage to hit points, causes major bleeding.
  • Spine: Requires a called shot of 16 or higher & HTH: assassin or commando, can only be struck from behind, double damage to hit points, reduces the characters HP below 10 or by half & may result in paralysis.
  • Nerve Centers: Requires a called shot of 18 or higher & HTH: assassin or commando, reduces the characters HP below 10 or by half & may result in paralysis.

Head; Requires a called shot of 12 or higher, Double Damage, if total damage is higher than PE then a save vs stun (12 or higher) is required.

  • Eyes: Requires a called shot of 18 or higher, if a strike to the eye lowers hit points below zero then a save vs coma/death is required.
  • Nose: Requires a called shot of 18 or higher, if severed it will lower the characters PB by 1D4 points.
  • Ears: Requires a called shot of 18 or higher, if severed it will lower the characters PB by 1D4 points.
  • Temple: Requires a called shot of 16 or higher, Triple Damage, if total damage is higher than PE then a save vs stun (12 or higher) is required
  • Neck; Requires a called shot of 16 or higher, Double Damage to hit points, if a strike to the neck drops hit points below zero then a save vs coma/death is required.
  • Throat: Requires a called shot of 18 or higher, Double Damage to hit points
  • Major Arteries: Requires a called shot of 16 or higher & HTH: assassin or commando, Double Damage to hit points, causes major bleeding.
  • Nerve Centers: Requires a called shot of 18 or higher & HTH: assassin or commando, reduces the characters HP below 10 or by half & may result in paralysis.

Arms; Requires a called shot of 12 to hit, if severed it will lower the characters PB by 1D4 points, if a strike to the arm lowers hit points below zero then a save vs coma/death is required, a hit of more than 10 damage requires the character to roll under his PP in order not to drop anything he might be holding.

  • Hands: Requires a called shot of 16 or higher, if severed it will lower the characters PB by 1D4 points, a hit of more than 10 damage requires the character to roll under his PP in order not to drop anything he might be holding.
  • Fingers: Requires a called shot of 18 or higher, if severed it will lower the characters PB by 1D4 points, a hit of more than 10 damage requires the character to roll under his PP in order not to drop anything he might be holding.
  • Elbows: Requires a called shot of 16 or higher, if severed it will lower the characters PB by 1D4 points, a hit of more than 10 damage requires the character to roll under his PP in order not to drop anything he might be holding.
  • Shoulder: Requires a called shot of 16 or higher, if severed it will lower the characters PB by 1D4 points, a hit of more than 10 damage requires the character to roll under his PP in order not to drop anything he might be holding.
  • Major Arteries: Requires a called shot of 16 or higher & HTH: assassin or commando, Double Damage to hit points, causes major bleeding.
  • Nerve Centers: Requires a called shot of 18 or higher & HTH: assassin or commando, reduces the characters HP below 10 or by half & may result in paralysis.

Legs; Requires a called shot of 12 to hit, if severed it will lower the characters PP by 1D4 points and SPD by 2, if a strike to the leg lowers.
hit points below zero then a save vs coma/death is required

  • Feet: Requires a called shot of 16 to hit, if severed it will lower the characters PP by 1D4 points.
  • Toes: Requires a called shot of 18 to hit.
  • Knees: Requires a called shot of 16 to hit, if severed it will lower the characters PP by 1D4 points.
  • Hips/Pelvis: Requires a called shot of 16 to hit, if severed it will lower the characters PP by 1D4 points.
  • Major Arteries: Requires a called shot of 16 or higher & HTH: assassin or commando, Double Damage to hit points, causes major bleeding.
  • Nerve Centers: Requires a called shot of 18 or higher & HTH: assassin or commando, reduces the characters HP below 10 or by half & may result in paralysis.
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