Character creation
Attributes will be rolled, using 3d6 rerolling 1s (unlimited). Rolled in a order but players rolls 9 times. The last one can be used to replace one of the previously rolled attributes.
Available OCC are
Civil Defense Force
Civil Defense Flying Corps
Global Military Police
Tactical Corps
- Available Special Forces
- Desert Division
- Marsh Division
Note: Character that take a Technical MOS gain an extra Language skill and extra Literacy skill both at +10% bonus.
Character legacy
When character that is related to another character in current, future or past eras they are available to certain bonuses.
A character that is an immediate relative, every time they gets to roll an extra six-sided die for an exceptional attribute (16 or greater) then all the immediate members of the family get that same bonus. Along with a +5% bonus to two skills they would share.
Extended family members only get half the bonus of the extra six-sided die for an exceptional attribute and no skill bonus.
Starting Ranks
All character start out at the rank of E-1; Private unless they achieve any of the following milestones for promotion (Can be promoted multiple times)
- Earn an extra MOS with an average mental attribute set (IQ, ME & MA) of 13.
- An average mental attribute set of 16 or higher
- Leadership skill
- Military etiquette skill of 70% or higher
- Member of Global Military Police
- Military or Naval tactics along with one theater warfare skills.
- Each additional tactic or theater warfare skill after the initial promotion above.
Benefit of ranks
As a character gets promoted, he gains certain benefits along the way not related to medals and awards for their actions in the field.
- Rank E-5: Select one skill from Communication, Military or Weapon proficiency categories; O.C.C. bonuses if applicable.
- Rank E-8: +1 to save vs H.F. and select one skill from Communication, Espionage, Military or Weapon Proficiency categories; O.C.C. bonuses if applicable.
- Rank O-2: +1 to M.E. and +5% to all Communication skills.